Mighty Ember
Winter has come early to Ember Town. The Ember God's great flame keeps every hearth alive, but the coal stores are running out and the frost is creeping down the valley walls.
Take the road to Luna Town, where the full moon festival is about to begin. A smith there welds the moon itself from fallen stardust, and strangers aren't trusted easily. Help the townsfolk, earn their trust, and carry home the one thing that can save your town.
HOW TO PLAY
Explore two towns and talk to everyone with E. Follow the golden question mark to whoever needs you next, and the compass arrow points the way.
Step onto a glowing pad to enter a puzzle room. Movement becomes tile by tile, and a countdown of star energy starts ticking. Every step spends one. Lily pads wilt behind you, so there is no backtracking. Hazards move one tile for every step you take. Count gates only open at an exact step count. Replenish energy at fountains with E and plan your route. There are three rooms, and each is harder than the last.
Progress saves automatically at every quest milestone. Close the tab and hit CONTINUE later.
CONTROLS
WASD or arrow keys to move
E to talk, interact, and replenish
SPACE to wait in place (burns one step, and you'll need this)
ENTER to advance dialogue
Walk south of the start pad to leave a puzzle room
FEATURES
Octopath-style HD-2D look: 3D dioramas, chunky pixel textures, bloom and depth of field
Two hand-built towns with a festival's worth of NPCs and a complete four-quest story
Three step-budget puzzle rooms with escalating mechanics: wilting paths, then forked routes and patrolling gears, then chained exact-count gates
A full ending. Feed the great flame and save Ember Town.
CREDITS AND DISCLOSURE
Writing by Michael Akaolisa.
Made in Unity 6 (URP, WebGL). All 3D models, textures, and scenes were generated procedurally with Blender and Python scripts written during the jam. Code was written with AI assistance (Claude, Codex). Music is licensed from Epidemic Sound. The font is a hand-authored 5x7 bitmap font. No third-party asset packs.






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